For all good Atlantians, of course, “Lay On” means “Charge”. But usually what THAT means is “Run across the field and then stop outside of range”. That’s not so much charging as, well, running across the field and stopping outside of range. This is sensible, though: We’re all holding metallic stabby things. Running onto them […]
Archive for the ‘Gruntwork’ Tag
Wistric’s Weekly Warfare 23: Charging 1 comment
Wistric’s Weekly Warfare 22: Self-Assessment 2 comments
This is the Beta 1.0 version of the questionnaire. Input is welcome (Requested by and with input from Bastyaen Karrekijn de Leeu, and inspired by Dante di Pietro’s Self-Assessment class) First, your goal. Complete this sentence: On the melee field, I want to be ___________________________ Starting with safety and mechanics, do you: Call dead loudly […]
Wistric’s Weekly Warfare 21: Woods Battles Leave a comment
There is, quite possibly, no greater rush on the melee field than the first clash in the woods. At ‘Lay on’, the enemy is invisible, unlike all other scenarios, and you charge forward towards your goal not knowing if you’ll make it before the enemy appears; not knowing if you’re running into the entire enemy […]
Wistric’s Pet Peeve 2: Failure to Use your Numerical Advantage 3 comments
Two scholars can kill a provost if they just do it right
Wistric’s Weekly Warfare 6: Running the Flank 2 comments
You decide that, rather than standing at long range trying to snipe hands, you have more important things to do. Things like, say, crushing team ABCDE. But how to do this?
This is a great time to Run the Right.
WWW2 Addendum: Munching from the Right
Think back to all that crap I said about line fighting. Do you remember a theme running through it? Something about lungng, or, rather, not lunging?
Yeah, well, there’s always an exception.